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About Me

I am an FX TD with over seven years of experience in the VFX industry, having worked across Japan, Canada, and Australia. I am currently based at DNEG Sydney, where I work on a wide range of film and television productions.


My focus is on creating visually compelling and technically robust FX, with experience across a variety of production environments and shot requirements. I enjoy solving complex FX challenges and delivering high-quality results efficiently while maintaining a strong focus on artistic intent.


Having worked at both large and mid-sized studios, I am comfortable collaborating across multiple departments and adapting to different production workflows. I value clear communication, problem-solving, and a practical approach to getting shots across the finish line.


I also have experience developing Solaris/USD workflows and pipelines in Houdini, giving me the flexibility to work across both traditional and modern production and rendering workflows.


I am always interested in working with talented teams on challenging and creative projects. Please feel free to get in touch if you would like to discuss an opportunity.

Work Experience

01/2026 - Current
DNEG, Sydney
FX TD

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08/2024 - 01/2026
Digital Domain, Vancouver
FX Artist

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12/2019 - 03/2024
Megalis VFX, Tokyo
FX TD / Lead ATD

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10/2018 - 11/2019
Anima.inc , Tokyo
FX Artist

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I am currently working across a range of projects, including those listed below and several unannounced productions, contributing to shot work on large-scale productions in collaboration with teams across multiple global locations, as well as challenging shots within smaller, close-knit teams.

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Worked on

  • ​Street Fighter

  • ​Dune: Part Three

Created a diverse range of FX, from large-scale and complex simulations to detailed, nuanced effects, while collaborating closely with a talented team.

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Worked on

  • Captain America : Brave New World

  • A Minecraft Movie

  • The Fantastic Four: First Steps

  • Supergirl

Created a wide range of FX, including fire, smoke, blood, water, and lightning, while collaborating closely with FX Supervisors and Leads from ILM, DNEG, MPC, and Axis.

My experience spans both film and television productions, including ONI: Thunder God’s Tale, which featured a distinctive 12fps stop-motion aesthetic.

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Worked on

  • Yu Yu Hakusho

  • The Nevers

  • ONI: Thunder God's Tale

  • Fullmetal Alchemist: The Revenge of Scar

  • Alice in Borderland season2

  • ​Hypergalactic

etc...​​​

Created stylized smoke, fire, destruction, and procedural FX for Netflix animated series, streaming productions, and AAA game trailers.

Worked closely with lighting and compositing teams to develop and refine FX looks, ensuring the simulations integrated seamlessly with the overall visual direction.​

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Worked on multiple projects​

  • Altered Carbon: Resleeved

  • Monster Strike The Animation Lucy

  • One-Punch Man: A Hero Nobody Knows

  • ​Sailor Moon the Miracle 4-D

Resume & Reel Breakdown

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